110 cards found.

Advent of the Wurm

Instant {1}{G}{G}{W} (4)

Create a 5/5 green Wurm creature token with trample.



Color Identity: G,W,Green,White
Printings:
GRN Guild Kit (Rare)

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Aether Theorist

Creature Vedalken Rogue   1 / 3   {1}{U} (2)

When Aether Theorist enters the battlefield, you get {e}{e}{e} (three energy counters).
{t}, Pay {e}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)



Color Identity: U,Blue
Printings:
Kaladesh (Common)

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Aether Tunnel

Enchantment Aura   {1}{U} (2)

Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
If you can't find a doorway, make one.



Color Identity: U,Blue
Printings:
Core Set 2019 (Uncommon)

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Ainok Guide

Creature Dog Scout   1 / 1   {1}{G} (2)

When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.



Color Identity: G,Green
Printings:
Fate Reforged (Common)

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Aphemia the Cacophony

Legendary Enchantment Creature Harpy   2 / 1   {1}{B} (0)

Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.



Color Identity: B,Black
Printings:
Theros Beyond Death (Rare)

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Aphemia, the Cacophony

Legendary Enchantment Creature Harpy   2 / 1   {1}{B} (0)

Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.



Color Identity: B,Black
Printings:
Theros Beyond Death (Rare)
Theros Beyond Death (Rare)

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Arrester's Admonition

Instant {2}{U} (0)

Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.



Color Identity: U,Blue
Printings:
Ravnica Allegiance (Common)

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Atarka Pummeler

Creature Ogre Warrior   4 / 5   {4}{R} (5)

Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)



Color Identity: R,Red
Printings:
Dragons of Tarkir (Uncommon)

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Auspicious Starrix

Creature Elk Beast   6 / 6   {4}{G} (0)

Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.



Color Identity: G,Green
Printings:
Ikoria: Lair of Behemoths (Uncommon)
Ikoria: Lair of Behemoths (Uncommon)

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Averna, the Chaos Bloom

Legendary Creature Elemental Shaman   4 / 2   {G}{U}{R} (0)

As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)



Color Identity: G,R,U,Green,Blue,Red
Printings:
Commander Legends (Rare)
Commander Legends (Rare)

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Bellowing Elk

Creature Elk   4 / 2   {3}{G} (0)

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.



Color Identity: G,Green
Printings:
Modern Horizons (Common)

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Blood

Sorcery {R}{G} (2)

Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: R,G,Red,Green
The other side is:

Printings:
Dragon's Maze (Rare)

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Borderland Explorer

Creature Elf Scout   3 / 1   {1}{G} (2)

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Boros Challenger

Creature Human Soldier   2 / 3   {R}{W} (2)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.



Color Identity: R,W,Red,White
Printings:
Mystery Booster (Uncommon)

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Bramble Sovereign

Creature Dryad   4 / 4   {2}{G}{G} (4)

Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
"Within this grove, you belong to me."



Color Identity: G,Green
Printings:
Battlebond (Mythic)

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Clear the Stage

Instant {4}{B} (0)

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.



Color Identity: B,Black
Printings:
Ravnica Allegiance (Uncommon)

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Compelling Argument

Sorcery {1}{U} (2)

Target player mills five cards.
Cycling {U} ({U}, Discard this card: Draw a card.)



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Corpse Blockade

Creature Zombie   1 / 4   {2}{B} (3)

Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
There are laws against it, but the dead have no one to complain to and the living are too frightened to investigate.



Color Identity: B,Black
Printings:
Gatecrash (Common)

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Crested Herdcaller

Creature Dinosaur   3 / 3   {3}{G}{G} (5)

Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
"Our survival, like theirs, depends on our ability to work together."
—Huatli, to Tishana



Color Identity: G,Green
Printings:
Rivals of Ixalan (Uncommon)

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Crested Sunmare

Creature Horse   5 / 5   {3}{W}{W} (5)

Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
"It is evidence that some pure corner of the world must still exist."
—Djeru, former Tah-crop initiate



Color Identity: W,White
Printings:
Hour of Devastation (Mythic)

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Bummer

110 cards found.